As a developer, task and story pointing seems somewhat too fine-grained. The cards we use for pointing are: 0, 0.5, 1, 2, 3, 5, 8, 13, 20, 40, 100, and infinity. Of these, there are really only a few significant verbal equivalent categories. 'already done', 'easy', 'moderately difficult', 'hard', and 'that involves a system rewrite'.
Sometimes a task is drastically misjudged, but usually the difficulty of the task is approximately in-line with its estimation. This being the case, does it really matter whether the task is a 0.5 or a 3? The many factors that influence a task's difficulty are rarely completely grasped within the planning meeting. One result of this is that a particular task does not seem to be matched up with a particular points value over time.
If the pointed difficulty of its constituent tasks floats up and down over time, do any resulting metrics add significant value?
